Project update #5
Done on September 13, 2017 – Tilemap and interactions
In this demo, the player spawns in the first level and tries to reach the exit. When he does, he respawns in the second level, reaches the exit again, spawns back in the first one and so on. The 2 tilemaps are edited manually using the Tiled editor and loaded in game.
To read more about this, check out the following post:
Particle system (preview)
Done on September 16, 2017
Here’s a demo of the particle system at a very early stage of implementation.
Moving the particle emitter.