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Project update #5

Done on September 13, 2017 – Tilemap and interactions

In this demo, the player spawns in the first level and tries to reach the exit. When he does, he respawns in the second level, reaches the exit again, spawns back in the first one and so on. The 2 tilemaps are edited manually using the Tiled editor and loaded in game.

AlpagosGame_07

To read more about this, check out the following post:
https://guillaumeriby.com/2017/09/15/project-update-5


OpenGL prototype #1

Done on May 5, 2018

This prototype features modern OpenGL and primitive tessellation. The generated vertices’ attributes are modified based on a moving point resulting in some interesting visual effects.

Prototype_01

To read more about this, check out the following post:
https://guillaumeriby.com/2018/05/06/opengl-prototype-1