A simple ray tracer implementation
Done on August 23, 2019
Lately I’ve been looking into Peter Shirley’s Ray Tracing in One Weekend mini book series [1], and I decided to implement a simple ray tracer based on it.
Here are some of the results I get after multiple 2-minute runs multi-threaded on CPU. More information can be found on the GitHub repository, here: https://github.com/griby/ray-tracing-series.
References:
[1] Ray Tracing in One Weekend mini book series https://raytracing.github.io/
OpenGL prototype #1
Done on May 5, 2018
This prototype features modern OpenGL and primitive tessellation. The generated vertices’ attributes are modified based on a moving point resulting in some interesting visual effects.
To read more about this, check out the following post:
https://guillaumeriby.com/2018/05/06/opengl-prototype-1