Simple 32×32 11 frame animations done with Aseprite .
A couple of weeks ago I started looking for a 2D map editor that would help me create levels for the game engine. During my research one particular editor named Tiled kept showing up with great reviews, so I decided to check it out.
Done on May 22, 2017 – Animation loading
In this demo, I’m switching between 3 animation sets by pressing a key. Each of these sets have their own configuration. They are loaded and used by the same Player controller which has 3 states: Idle, Run and Attack.
Done on May 7, 2017 – Camera and Map
Done on April 16, 2017 – Player controller
Done on April 9, 2017 – First animation
A few weeks ago, I made a few decisions before setting up the project. I picked a name for it, a folder structure, the tools and libraries I want to use etc. And here’s what I’m going for.