Hello and welcome to Rough Edges. My name is Guillaume and here’s the very first entry of the blog. I’ll take this opportunity to briefly introduce myself. I’ll make a point of keeping it short.
My very first encounter with video games must have been somewhere between 1989 and 1991. It was at a friend’s birthday party. To be completely honest I don’t remember much of what happened there other than the fact I spent the entire afternoon playing Super Mario Bros. on my friend’s NES. Being able to interact with an avatar displayed on screen was truly mesmerizing. At the time, I was obviously not able to understand what was happening behind the curtain, in my head there was no concept of animation, physics or AI. It was all magic.
I’ve been passionate about video games ever since and I can’t thank my parents enough for allowing me to play games such as Super Mario Kart and Street Fighter 2 on SNES, or Tomb Raider on PlayStation 1 and Grand Theft Auto 3 on PlayStation 2. How amazing was that to navigate in a city fully modeled in 3D. Driving one of the fastest car in the game and noticing the level couldn’t load fast enough in front of you, slowly getting a grasp on the concept of level streaming.
Fast forward a bit – In 2007 I obtained my Computer Science degree and in 2008 applied for a programmer position. And here I am, I’ve now been in the video game industry for a little over 9 years, working on titles such as I Am Alive, The Raving Rabbids: Travel in Time, Rainbow 6: Patriots, Splinter Cell: Blacklist, Watch_Dogs and Ghost Recon: Wildlands. I’m currently at Ubisoft Montreal working on internal tools and middleware.
In the next post, I’ll go over the motivation behind starting this blog.