Done on August 23, 2019
Lately I’ve been looking into Peter Shirley’s Ray Tracing in One Weekend mini book series , and I decided to implement a simple ray tracer based on it.
Here are some of the results I get after multiple 2-minute runs multi-threaded on CPU. More information can be found on the GitHub repository, here: https://github.com/griby/ray-tracing-series.
 Ray Tracing in One Weekend mini book series https://raytracing.github.io/
Done on May 5, 2018
This prototype features modern OpenGL and primitive tessellation. The generated vertices’ attributes are modified based on a moving point resulting in some interesting visual effects.
A couple of weeks ago I started looking for a 2D map editor that would help me create levels for the game engine. During my research one particular editor named Tiled kept showing up with great reviews, so I decided to check it out.